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Using custom character sprites in rpg maker mv
Using custom character sprites in rpg maker mv











using custom character sprites in rpg maker mv

This is done in the System 2 database under Screen Size and UI Size. This will facilitate scaling in both directions. I will change the resolution to 1104圆24 since it is very close to the 16:9 aspect ratio and is divisible evenly by the tile size of 48 pixels in both directions. I want to keep this project as close to the 16:9 aspect ratio as possible. Tile sheets are probably too much at the moment a topic all its own.įor now, I'll concentrate on UI assets, item icons, menu items, the Title Screen, and character portraits. I'll customize all the things that are practical at this point. This makes it a simple matter to apply your own art style. The beauty of RPG Maker is that it is very easy to reskin everything with your own custom graphics.

using custom character sprites in rpg maker mv

With a little work, I can replace the default graphics with a set of my own, making my game look less and less like an RPG Maker game. RPG Maker games look too much alike, even if you aren't using the RTP assets, you still have that 8-bit, big-headed chibi and anime style common to JRPGs. In this dev log I'll talk about how I added my own RPG Maker art assets to my game. One way to make your game look unique is to replace the RPG Maker art with custom art of your own.













Using custom character sprites in rpg maker mv